We miss Harmonix's pre-Guitar Hero games FreQuency and Amplitude. Well, we don't miss them -- we've got them right here on the shelf -- but we're sad that Harmonix's plastic-instrument games got so ridiculously popular and the company left its more complex, musically varied series behind. These three things will take time to accomplish, but if you're patient from the start, once you reach level 60 you'll be flying high with a nice handful of cash, and have some serious crafting and trading skills that will help you to keep raking in the Star Wars Galaxies Credits. The problem is that most people want Star Wars Galaxies Credits and they want it now - that's just not realistic. Take your time from the start, make smart investments, and before you know it, you'll have more SWG Credits than you know what to do with! Aaron Lindsay and Kevin Dodge, rather than just writing wistful blog posts about the defunct series, have created a homebrew "tribute" to Amplitude on the Wii. Supersonic Wii: Winter Edition, submitted to the Drunkencoders Winter Compo, is a pretty accurate imitation of Amplitude, right down to the typeface. In Supersonic, as in Amplitude, various instruments in a song correspond to "tracks" on the game field, and players must complete measures on each track, quickly jumping from track to track to maintain combos.